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Dungeon crawl wizard mode making items
Dungeon crawl wizard mode making items








Don’t hurt rC- players with condensation shield.Don’t cancel Condensation Shield when blinking/teleporting.Make semi-controlled blink random if it fails to find a location.

dungeon crawl wizard mode making items

  • Make Death Channel spectrals temporary, let ally kills work too.
  • Chance and distance depends on spell power and total distance.

    dungeon crawl wizard mode making items

  • Make Summon Butterflies require spell power for effectiveness.
  • Don’t make Tornado drop as sharply in non-open areas.
  • Cancel Leda’s Liquefaction if player isn’t standing on solid ground.
  • Fix #3067: Don’t waste a turn/MP when failing to cast Sublimation of Blood.
  • Fix #2481, #3460: Don’t let Mummies/Lichform cast Sublimation on themselves, do let them cast Passwall.
  • Fix #3458: silenced spells making noise in crypt.
  • Fix Tukima’s Dance ignoring spell power.
  • DUNGEON CRAWL WIZARD MODE MAKING ITEMS FOR FREE

    Fix #3413: Don’t let Conjure Flame be used for free reveal of mimics.Fix #2069: casting cloud spells out of range.Fix #2695: casting cloud spells on (and through) walls.Fix #3105: Lee’s Rapid Deconstruction not obeying some checks when destroying walls.New spell: Darkness (Hex 7), decreases LOS radius by 2.New spell: Tukima’s Ball (Hex 9), animates weapons in view.New spell: Summon Hydra (Summ 7), summons short-lived 4-12 headed hydra (depending on power).New spell: Summon Dragon (Summ 9), also eligible to pan lords.Make Symbol of Torment and Banishment monster-only spells (plus Kiku/Lugonu).Split Enchantments skill and spell school into Charms and Hexes.The latter change brought a version change with it, so the current version is no longer compatible with saves from early January.Īnd now for our customary megalist of changes: Spells Oh, and the Enchantment skill and spell school has been split into two smaller ones called Hexes, described as spells that “affect things and monsters (usually negatively)”, and Charms (defined as “things that positively affect yourself”). The Elven Halls have been shortened to 5 levels. The Alter Self and Extension spells are no more, but there are a couple of new additions. So… on with the big changes: The Shining One and Makhleb have been removed – from the list of starting gods. I’d been meaning to talk about the tile panels, too, but I’d probably need some good resolution screenshots for that. So, if you’re new to Crawl or are still unclear about some of the basics of combat, spellcasting or gods, check out the Tutorial! :) The new tutorial divides the explanations into separate “lessons”, each taking about 5-8 minutes, and should be more interesting and helpful than either of the previous versions. It was much better at its task (a gentle introduction to the game) than the old one had been, but there was still much room for improvement.Īs a result and with the students’ project on the horizon, I recreated the tutorial yet again, drawing on both the UP team’s work with some of the puzzles, map definitions and underlying code, and the Hints mode with its situational triggers.

    dungeon crawl wizard mode making items

    Sometime around new year, I had another look at the new tutorial and found a couple of things that made me unhappy. We had been planning to do something like that anyway, so we were glad when someone took up the task. The idea was to use a fixed map with fixed puzzles and explanations. Last year’s UP team created a new tutorial from scratch, so the old one was renamed to Hints mode. You see, one of the first things I did when I started coding for Stonesoup was to create an in-game tutorial with situational triggers. In preparation of this project (well, I’d been meaning to do it anyway, but this way there was a deadline), I overhauled the tutorial - once again. We got a truckload of detailed feedback and great ideas the last time around, so I’m eager to see what they find this time. Currently, the guys at Oulu University (Finland) are running a usability project involving DCSS like they already did last year.








    Dungeon crawl wizard mode making items